Gladiator: Blades of Fury is a third person melee combat fighting game set in the medieval era. You can select upto 20 characters each having unique weapons, move abilities and fight to win the Championship. This was developed and published for my client Yash Future Tech Solutions Pvt. Ltd in about 4 months. This game is created with Unity3D and I was responsible for almost all aspects of Game Development excluding graphic asset creation.
Cabin in the Woods is a VR Horror game for the Google Cardboard. This is my IP and is published on Google Play store. In this game, you play a detective investigating a murder in a haunted house. It has received positive reviews and is my most successful game till date. I designed and developed this game in under a month. The house and interior models were taken from sketchup community.
Planet Doom was my first 2D platformer based on sci-fi movies that I loved. It has narrative based gameplay with 10 levels and a play time of around 15-30 mins. In this game, your mission is to guide a droid across the dystopian planet to defuse a bomb. You face challenges and obstacles along the way. This is my IP and I had a lot of fun designing this game. Development time was around 21 days.
My first game ever made with Unity3D! A 2D headball game made for Android/iOS. It was inspired by Blob Volleyball, a game I used to play a lot in my childhood. It took 2 weeks to get the game working along with the player controller, AI, UI and publishing.
A 3D Endless space runner that will test your reflexes. I undertook this project to understand the basics of level generation in endless runners with the help of prefabs. It was great fun learning the mechanics. It also uses mopub ad network for monetization and in-app purchases.
I created this game for a client based on his idea. It has about 15 levels with simple graphics.
Based out of doodle jump, this game was created while I was learning the basics of 2D gaming. With the art taken from the asset store, mobile accelerometer based control and simplistic UI, I successfully published this game on the Play Store/App Store in 3 days.
Created a CS 1.6 Map using the Hammer Valve editor provided in the Source SDK engine. This was done during my game design learning days back in 2015.