Games
Action, Fighting Gladiator: Blades of Fury

September 2018 - Feb 2019

Gladiator: Blades of Fury is a third person melee combat fighting game set in the medieval era. You can select upto 20 characters each having unique weapons, move abilities and fight to win the Championship. This was developed and published for my client Yash Future Tech Solutions Pvt. Ltd in about 4 months. This game is created with Unity3D and I was responsible for almost all aspects of Game Development excluding graphic asset creation.

FPS Adventure The Unknown City

July 2018

The Unknown City is a First Person Zombie Horror Shooter released on Steam. I was responsible for polishing, testing and debugging and finally publishing this game. This was my first project with client Yash Future Tech Solutions Pvt. Ltd.

Adventure, VR Cabin in the Woods VR
December 2017

Cabin in the Woods is a VR Horror game for the Google Cardboard. This is my IP and is published on Google Play store. In this game, you play a detective investigating a murder in a haunted house. It has received positive reviews and is my most successful game till date. I designed and developed this game in under a month. The house and interior models were taken from sketchup community.

2D Platformer Planet Doom

November 2017

Planet Doom was my first 2D platformer based on sci-fi movies that I loved. It has narrative based gameplay with 10 levels and a play time of around 15-30 mins. In this game, your mission is to guide a droid across the dystopian planet to defuse a bomb. You face challenges and obstacles along the way. This is my IP and I had a lot of fun designing this game. Development time was around 21 days.

Sports Street Volleyball

September 2017

My first game ever made with Unity3D! A 2D headball game made for Android/iOS. It was inspired by Blob Volleyball, a game I used to play a lot in my childhood. It took 2 weeks to get the game working along with the player controller, AI, UI and publishing.

3D Endless Runner Hyper Space Racer

July 2018

A 3D Endless space runner that will test your reflexes. I undertook this project to understand the basics of level generation in endless runners with the help of prefabs. It was great fun learning the mechanics. It also uses mopub ad network for monetization and in-app purchases.

Casual, Platformer Roller Ball Addiction

January 2018

I created this game for a client based on his idea. It has about 15 levels with simple graphics.

Casual, Platformer Fuzzball Jump

September 2017

Based out of doodle jump, this game was created while I was learning the basics of 2D gaming. With the art taken from the asset store, mobile accelerometer based control and simplistic UI, I successfully published this game on the Play Store/App Store in 3 days.

Modding CS 1.6 Level Design

July 2015

Created a CS 1.6 Map using the Hammer Valve editor provided in the Source SDK engine. This was done during my game design learning days back in 2015.

Unity3D Tasks & Prototypes

MAAC, Andheri (Aptech Pvt. Ltd.)

At MAAC, I was hired as an onsite Contractual Unity3D developer for the production of a proprietary AR application. The duration of the project was 2 months from March to May 2018. Sadly, most of my work during this time is under NDA, but I assure you, it was really good!
Responsibilities included:
  1. Developing the AR application for android with Vuforia.
  2. Closely work with the 3D Art/Design and Animation teams.

Comart Innovation Labs, Dadar

In October 2017, I was hired as onsite contractual Unity3D VR developer. My job was to develop an HTC Vive Demo to be showcased at the 'Audi Weekender Programme'. I collaborated with a designer and a 3D modeller to create a 5 minute VR Experience. The demo was done entirely using the timeline feature in Unity 2017 and took about 15 days to complete.
The experience allowed customers to visualize & customize Audi A4 and Audi R8 in VR, also allowing interactive features using the Vive Controllers.
Unity Lighting Prototype for a client
Fixing bugs, implementing Leaderboards for Square Panda Apps

Aegon Hackathon Challenge

I partnered with my client Niyati Technologies as a Unity3D Game Developer to participate in a 24 Hour Aegon hackathon challenge. This client work was onsite at Aegon's center in Powai. Although we did not win the challenge, it was great fun working with the tech and design teams from Niyati.
At Cubedots Pvt. Ltd.
At Cubedots, We created Arch Viz applications in Unity3D. As a junior programming, I designed and developed, apps for Raheja Imperia, Worli and Raheja Exotica, Madh Island. I was instrumental in the pre-production, design & the development of a proprietary application that would later for used for company funding.
As a team lead, I was responsible for:
  1. Supervision of the ongoing Unity3D projects.
  2. Collaborating with the art and design departments to ensure the Quality requirements are met.
  3. Developing the core backbone of the app, writing and maintaining reusable code to ensure productivity and efficiency.
  4. General bug fixing and resolving issues faced by the clients.