I'm a Game Developer with an industry experience of over 3 years. I specialize in the Unity3D Game Engine. I enjoy the comfort of
my home and work remotely, however, I can also collaborate with onsite client teams (if required).
I've also released several indie games on mobile platforms and have more in the pipeline.
With a vast knowledge of the Unity3D Programming API, I can deliver high quality, optimized code with great attention to detail. My focus is generally on the code, however, I can do a lit bit of art myself. I generally take the help of my friends in the industry when it comes to create 3D models/graphic assets or use third party assets available on the asset store. If you already have a 3D artist, then that's fine too, I can collaborate with you as a Developer.
During my freelancing career, I've worked with 10+ clients. If you have a nice project I can work on, feel free to contact me!
I'm comfortable with both 2D/3D development and worked on mobile as well as PC/Console platforms. As a designer, I can create POC, prototypes,
3D level design mockups with Probuilder, terrains and Design documents. I'm well versed with the commonly used mobile features such as
in-app purchases, ad monetization and social plugins.
Having worked on several VR projects during my career, I'm well versed with the tools & techniques used in VR development. I've worked on HTC Vive & Google Cardboard in the past. I lay special emphasis on optimizing the draw calls and FPS in mobile VR.
I can create 360 videos, architectural walkthroughs and amazing VR interactive experiences with controllers.
Strong Emphasis on UX
Follow strict deadlines